Archive for the ‘Mobile Gaming’ Category

Inaugural PepsiCo10 Part of Digital R&D Initiative to Heighten PepsiCo and Brand Communications Innovation

PURCHASE, N.Y., Sept 09, 2010 /PRNewswire via COMTEX/ — PepsiCo today announced the 10 start-up companies, which will make up the inaugural PepsiCo10, an innovative incubator program that matches technology, media and communications entrepreneurs with PepsiCo brands to activate pilot programs in digital media and social marketing. For more information, including a highlight reel of the PepsiCo10, visithttp://pepsico.presslift.com/pepsico10partners.

Among the selected 10 start-ups are gaming platforms for consumers in restaurants, amusement parks and retail stores; mobile couponing solutions, a still mostly unrealized consumer engagement point for consumer packaged goods companies and retailers; and niche social networking platforms that bring consumers together around common interests, such as music, TV and sports.

“The PepsiCo10 are an inspiring group of entrepreneurs, who represent the best in emerging trends in technology, media and communications,” said B. Bonin Bough, Director of Digital and Social Media at PepsiCo. “With the inaugural PepsiCo10, we are creating a new conduit for digital R&D within PepsiCo and for the industry broadly — an important endeavor as we continue to seek innovative and meaningful ways to connect with our consumers and to transform communications into a business driver.”

Targeted consumers of Gatorade, Pepsi, Frito-Lay, Quaker Chewy granola bars and Pepsi beverages in restaurants will see new digital marketing activations as early as the fourth quarter of this year, thanks to the PepsiCo10 pilot programs.

“PepsiCo10 is about outside innovation, celebrating and helping to cultivate emerging start-ups, while at the same time, refreshing our brands and our communications strategy with new perspectives and inspiration,” said Seth Kaufman, Director of Media Strategy and Investment for PepsiCo North America Beverages.

Throughout their pilot programs, the PepsiCo10 will receive support from: a PepsiCo mentor; program partners Highland Capital Partners, a global venture capital firm, and Mashable, a premier social media publication; and communications agency partners OMD Ignition Factory, TracyLocke, dmg :: events and Weber Shandwick.

We’ve been impressed with the passion and quality of innovative companies we’ve seen throughout the PepsioCo10,” said Michael Gaiss, Senior Vice President at Highland Capital Partners. “The teams have demonstrated deep foresight and understanding of digital and social media, and we look forward to continuing to work with PepsiCo, partners and selected companies going forward.”

The rigorous selection process of the PepsiCo10 began in June with an open call for submissions focused on one of four innovation segments: social media, mobile marketing, place-based and retail experiential marketing, or digital video or gaming. The more than 500 applicants were culled down for a second-round RFP and video submission and from there, to 20 for a two-day oral presentation to PepsiCo brand and marketing teams, agency partners and venture capitalists at PepsiCo headquarters.

Selected PepsiCo10 partners include:

Place-Based and Retail Experiential Marketing

AisleBuyer: Mobile shopping platform aimed to improve users’ in-store retail shopping experiences by leveraging SmartPhone technology to unite the best features of both ‘bricks’ and ‘clicks’ retailing.

TableTop Media: First pay-at-the-table and digital promotion tabletop platform that uses a Ziosk(TM) seven-inch wireless touch screen device to provide guests at casual dining restaurants with an interactive and convenient ordering and check-out experience.

Mobile Marketing

MyCypher: Dynamic mobile platform that allows artists worldwide to create new music in real-time by turning every mobile phone into a microphone.

Zazu: Mobile alarm clock and calendar reminder that orally provides users with calendar details, weather, email and news, allowing them to start the day with the information they need to make the right decisions.

Social Media & Marketing

BreakoutBand: Social music experience for teens that allows them to form virtual bands with friends, create original songs and compete to top the song charts.

FanFeedr: Real-time personalized sports feed platform, which allows users to pick favorite teams and players, and supplies them with the most-up-to-date collection of relevant news, videos, tweets, scores and information.

Tongal: Online platform that combines crowd-sourcing and performance games to harvest content from a worldwide community of creators for businesses’ campaign concepts, taglines, slogans, pitches, commercials, music videos, instructional videos, short films, animations and other rich media.

Digital Video and Gaming

Evil Genius Designs: Interactive technology provides mobile game play and entertainment to guests waiting in lines at amusement parks, arenas, conferences and more.

Miso: Social platform that allows users to ‘check-in’ to their favorite television shows to earn points and unlock virtual badges, share what they are watching and see what friends are viewing, and engage with content throughout the course of a program.

MotiveCast: Loyalty- and reward-based mobile gaming solution that uses augmented reality and location-based services to allow brands to discover and deeply engage with consumers in branded, fun, rewarding and highly interactive game play.

About PepsiCo

PepsiCo offers the world’s largest portfolio of billion-dollar food and beverage brands, including 19 different product lines that each generates more than $1 billion in annual retail sales. Our main businesses – Frito-Lay, Quaker, Pepsi-Cola, Tropicana and Gatorade – also make hundreds of other nourishing, tasty foods and drinks that bring joy to our consumers in more than 200 countries. With annualized revenues of nearly $60 billion, PepsiCo’s people are united by our unique commitment to sustainable growth, called Performance with Purpose. By dedicating ourselves to offering a broad array of choices for healthy, convenient and fun nourishment, reducing our environmental impact, and fostering a diverse and inclusive workplace culture, PepsiCo balances strong financial returns with giving back to our communities worldwide. In recognition of its continued sustainability efforts, PepsiCo was named for the third time to the Dow Jones Sustainability World Index (DJSI World) and for the fourth time to the Dow Jones Sustainability North America Index (DJSI North America) in 2009. For more information, please visit www.pepsico.com.

About Highland Capital Partners

Highland Capital Partners was founded with the mission of helping great people build great companies. For over twenty years, the firm has taken a sector-focused approach to investing in exceptional healthcare, internet & digital media and technology companies. With $3 billion of committed capital and offices in Boston, Silicon Valley, Shanghai and Geneva, Highland has invested in and worked to create such firms as Ask Jeeves, Avid Technology, CheckFree, Conor Medsystems, lululemon athletica, Lycos, MapQuest, Navic Networks, New York Times Digital, Ocular Networks, P.A. Semi, Quattro Wireless, Quigo, Staples.com, Starent Networks, Sybase, Telica and VistaPrint. For more information, visit Highland’s web site at www.hcp.com.

About Mashable

Founded in 2005, Mashable is the top source for news in social and digital media, technology and web culture. With more than 30 million monthly pageviews, Mashable is the most prolific news site reporting breaking web news, providing analysis of trends, reviewing new Web sites and services, and offering social media resources and guides. Mashable’s audience includes early adopters, social media enthusiasts, entrepreneurs, influencers, brands and corporations, marketing, PR and advertising agencies, Web 2.0 aficionados and technology journalists. Mashable is also popular with bloggers, Twitter and Facebook users — an increasingly influential demographic.

Additional PepsiCo10 Partners

http://www.omd.com/

http://www.tracylocke.com/

http://www.dmgevents.com/

http://www.webershandwick.com/

SOURCE PepsiCo

Copyright (C) 2010 PR Newswire. All rights reserved

via: http://www.marketwatch.com/story/pepsico-names-10-tech-start-ups-for-pilot-digital-marketing-programs-2010-09-09?reflink=MW_news_stmp

Posted By Tony Bradley, PC World

After intense scrutiny to ensure the acquisition won’t make Google a de facto monopoly in mobile advertising, Google’s purchase of AdMob got the regulatory green light and was finalized this past week. The upcoming launch of Apple iAds played a fundamental role in helping Google clear the antitrust hurdle, and now the two platforms will go head to head for the nascent mobile ad market.

The strength of the Android smartphone platform provides Google with a solid base for mobile advertising.

The Google empire contains a diverse array of online services and moving parts. Despite the outward appearance that Google is primarily an online search engine, the fuel that drives the search engine and funds the Google empire is advertising. That explains why Google was so aggressive in outbidding Apple to acquire AdMob for $750 million.

Had Apple sat idly by, there is a very good chance that the AdMob deal would have been blocked by the FTC out of fear that it gives Google too much of an advantage in the mobile advertising market. Instead, Apple acquired Quattro for $275 million–less than half of what it had bid for AdMob. That purchase led to the iAd mobile advertising platform, announced in April at Apple’s iPhone OS 4.0 launch event.

In its statement announcing approval of the AdMob purchase, the FTC explains “The Commission has reason to believe that Apple quickly will become a strong mobile advertising network competitor. Apple not only has extensive relationships with application developers and users, but also is able to offer targeted ads (heretofore a strength of AdMob) by leveraging proprietary user data gleaned from users of Apple mobile devices.”

The FTC statement goes on to add “As a result of Apple’s entry, AdMob’s success to date on the iPhone platform is unlikely to be an accurate predictor of AdMob’s competitive significance going forward, whether AdMob is owned by Google or not. This is particularly important given that AdMob’s revenue and market share are derived largely from the iPhone platform.”

Google and Apple--once strong strategic partners--are now bitter rivals.

Now, the race begins in yet another facet of the increasingly heated rivalry between Google and Apple–formerly strong allies united against Microsoft. Apple’s iPhone OS and Google’s Android OS are battling each other in the smartphone arena, and now Apple and Google will also be fight for the ad revenue generated on those mobile platforms.

Susan Wojcicki, Vice President of Product Management for Google, declared in a blog post“It’s clear that mobile advertising is growing incredibly fast with lots of businesses innovating at great speed. Every day, more marketers are looking to take advantage of the mobile-specific capabilities, extended reach, great returns and value that mobile advertising provides. Advertisers are now starting to see mobile as an essential part of their overall campaigns, not just a silo-ed experiment on the side.”

Google will include click-to-call functionality with its mobile ads. This feature enables advertisers to include a phone number directly in the ad text that users can simply click to contact the business directly via phone. The convenience and efficiency of not having to remember the number and switch modes from Web surfing to phone function in order to dial it will be appreciated by users and lead to more customer engagement for advertisers.

For Apple’s part, it hopes to help developers monetize apps without the user having to leave the app to see the ad. “iAd, Apple’s new mobile advertising platform, combines the emotion of TV ads with the interactivity of web ads. Today, when users click on mobile ads they are almost always taken out of their app to a web browser, which loads the advertiser’s webpage. Users must then navigate back to their app, and it is often difficult or impossible to return to exactly where they left.”

Each mobile advertising platform will offer unique features and strategic advantages, but the real competition may simply come down to money. Apple is structuring iAd with a revenue sharing model that pays 60 percent of ad revenue to the developer. Google recently unveiled that it shares as much as 68 percent of ad revenue with the Web sites it places ads on.

The battle between Google and Apple, between the Android and iPhone smartphoneplatforms, and between Google’s mobile advertising with AdMob and Apple iAd, could be a huge benefit to advertisers. There will be more choices and the two will have to compete on both price and innovation.

URL Link:

http://www.pcworld.com/businesscenter/article/197559/google_and_admob_ready_to_take_on_apple_iad.html

Research predicts 19% end-user spending increase

The popularity of smartphones and app stores, growing accessibility in emerging markets and improved device interfaces are contributing to the double-digit growth of the worldwide mobile gaming market, according toGartner.

The research firm estimates end-users around the world will spend $5.6 billion on mobile gaming this year, up 19% over 2009 spending. By 2014 the market will increase to $11.4 billion in spending.

Mobile Gaming End-User Revenues Worldwide, 2009, 2010 & 2014 (billions)

“The hype around mobile application stores has opened this market up to numerous publishers and developers—further expanding revenue potential and competition in this industry,” said Tuong Nguyen, principal research analyst at Gartner, in a statement.

“Although we expect most mobile gamers to continue to gravitate toward ‘free’ games,” he said, “we do not expect the ad-supported model to take off within the next three years—despite the success we have seen with this approach in the Japanese market.”

Currently, Gartner estimates about 60% to 70% of games downloaded from app stores are free. Further, the firm believes 70% to 80% of all app store downloads are games.

Mobile still accounts for only a small percentage of total gaming revenues, however. TNS and Newzoo reported that in 2009, mobile contributed 4% to total US video gaming revenues of nearly $25.3 billion, or $1.1 billion. That proportion was similar in the UK, France and Germany, where total spending was much lower.

US Video Game Revenues, by Platform, 2009 (% of total)

NPD Group estimated a lower total for 2009 US video game spending of $20.2 billion. Newzoo claims that its reliance on end-user survey data rather than retail sales provides a fuller picture of spending on used games, online subscriptions and downloads, microtransactions and virtual currency.

URL Link:

http://www.emarketer.com/Article.aspx?R=1007713

Hacking your netbook to run OS X? That’s so 2008. Modding your iPhone to make it run Android? Now you’re talking.

PCWorld’s David Wang has been documenting his progress porting the full Android OS onto an iPhone 3G. With the Approid (OK, I just made that name up) he can now connect to Wi-Fi, browse the web and send and receive SMS texts. He can also run Android Market apps, as long as they don’t require audio support. After Wang gets audio support up and running, he plans to post the binaries and instructions for anyone to turn their iPhones into Appdroids.

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The point? Maybe there isn’t one, other than simply the joy of accomplishing a difficult technical hack. Indeed, the iPhone isn’t the only phone being hacked this way. Recently, Wired.com reported on DIYers modding Windows Mobile handsets to run Android. Connor Roberts, a software engineer, posted a step-by-step tutorial on running the Android OS on the HTC Touch. According to people who have run the mod, the process was extremely easy.

Now that the computer category is blending in with mobile, with ever-more-powerful processors and operating systems, we’ll likely see modders and DIY types focusing their attention on smartphones and tablets. This would be a logical trend succeeding the Hackintosh era. In past years, many curious DIYers, including Wired.com’s Charlie Sorrel and yours truly, have experimented with installing the Mac OS on non-Apple PCs. Perhaps at some point we’ll see someone cram the iPhone OS onto a different piece of hardware, such as the Nexus One.

See Also:

Read More http://www.wired.com/gadgetlab/2010/05/android-iphone/#ixzz0nLHAKhed

URL Link:

http://www.wired.com/gadgetlab/2010/05/android-iphone/