Posts Tagged ‘Blackberry’

Image representing Google as depicted in Crunc...

Image via CrunchBase

Posted By ] Maggie Shiels Technology reporter, BBC News, Silicon Valley

Google is set to introduce a mobile payments platform that will turn its Android smartphones into a digital wallet.

At an event in New York on Thursday, the tech giant is expected to show off the technology called near field communication or NFC.

The technology allows devices to ‘talk’ to one another wirelessly.

Consumers wave their phones in front of a reader at a checkout to pay for a purchase or to receive special offers.

The Wall Street Journal has reported that the programme will initially be launched in New York and San Francisco before being extended more widely across the US.

Retailers who are said to be taking part include deparment store Macy’s, American Eagle Outfitters and Subway fast-food chain.

While Google has made no comment on the reports, it has sent out invites to the press asking them to attend an event at its New York offices where it will show off its “latest innovations”.

Mobile network operator Sprint is also expected to take part.

In January Google chairman Eric Schmidt wrote in a guest edition of the Harvard Business Review that mobile money is a key part of Google’s strategy for 2011.

“Phones, as we know, are used as banks in many poorer parts of the world—and modern technology means that their use as financial tools can go much further than that,” said Mr Schmidt.

Demand

Research firm Forrester has said it expects 40-50 million NFC equipped phones to be sold in 2011.

Apple is reportedly planning to include the technology in its upcoming iPhone 5 which is expected to be unveiled at its developer conference next month.

Microsoft is also said to be making plans to incorporate NFC in future Windows phones as is BlackBerry maker RIM.

Samsung and Visa have said they will facilitate mobile payments via NFC on smartphones during the summer Olympics in London next year.

“Google’s Nexus S device that it recently announced is the first Android powered device supporting NFC and we expect NFC is going to increasingly become a default feature of every smartphone that is sold over the next couple of years,” Charles Govlin, principal analysts at Forrester told BBC News.

Market researcher Gartner said with the total value of mobile transactions reaching $245 billion in 2014, demand for mobile wallet services will be huge.

But not everyone is convinced that contactless payments using a phone will replace cash.

“In my view, while I think it is clear that potentially these phone-based transactions will be widespread, it will happen slowly. One reason being that consumer behaviour changes very slowly,” said Mr Govlin.

“The big beneficiary here will be Google, a company that is all about information. The metadata involved in such transactions could allow Google to serve ads and make you a more valuable target for advertisers,” he added.

Last week the first NFC service was announced in the United Kingdom involving Orange and Barclaycard.

Mobile wallet services have been available in Japan for a number of years.

Watch: Rory Cellan-Jones demonstrates how it can work, http://www.bbc.co.uk/news/technology-13540466

Via: http://www.bbc.co.uk/news/technology-13540466

Image representing Skype as depicted in CrunchBase

Image via CrunchBase

Posted BY ] DAILY MAIL REPORTER

Microsoft is on the verge of buying Skype for $8.5 billion – despite the Internet phone service making a loss last year.

The deal would be the biggest in the 36-year history of the world’s largest software company.

It could indicate Microsoft’s intention to compete with Apple and Google as it pours resources into the mobile and internet arenas.

Despite doubling sales and profit in the last eight years, Microsoft’s stock has largely languished at the same level, as investors worry about its ability to counter new rivals or adapt to new ways of computing.

Microsoft already has video chat as a function in its Windows Live Messenger service, but it is not available on its Windows Phone 7 software.

Adapting for the future: Head of Microsoft, Bill Gates

Skype also makes versions of its own service which can be used as an app on the iPhone and iPad, Research in Motion’s BlackBerry and Android phones. It cannot be used on Microsoft phones.

Apple’s FaceTime video calling service — available on its latest iPhone and Mac computers — has been a big hit with consumers.

Google recently followed suit by adding video to its popular Google Talk application for smartphones.

The deal is relatively small for Microsoft, which has $50 billion in cash and short-term investments on its balance sheet.

The $8.5 billion purchase price would likely include the $686 million in long-term debt on Skype’s balance sheet.

‘I think the price is quite reasonable,’ said Sean Lee, a Taipei-based manager of the Global Top Dividend Fund at Shinkong Investment Trust, which owns Microsoft shares.

Luxembourg-based Skype, which had delayed plans for an initial public offering, had recently been looking at other options.

Facebook and Google were separately considering a tie-up with Skype.

Microsoft and Skype declined comment.

Via: http://www.dailymail.co.uk/news/worldnews/article-1385472/Microsoft-set-buy-Skype-8-5bn-biggest-deal-history.html#ixzz1LwjCmCFZ

Posted By ] Henry Blodget

A few weeks ago, when Comscore’s mobile survey showed that Google’s Android smartphone platform had blown past BlackBerry and iPhone to dominate the US marketApple fans temporarily panicked.

Smartphone Market Share -- Phones Bought In Past 6 Months

It was the 1990s all over again!

But then Apple posted another monster quarter with great iPhone sales, and Apple fans rejoiced (and lambasted anyone who had murmured word one about Android.)

(How could Apple possibly be losing share, Apple fans roared. Apple’s US iPhone sales grew 155% year over year!)

Well, now the Nielsen numbers are out. And they show the same trend Comscore’s numbers did:

Android is gaining share by leaps and bounds, and iPhone share is dead in the water.

Specifically, Nielsen’s numbers suggest that, of all the smartphones sold in the US in the past six months, fully 50% were based on the Android platform.  Meanwhile, only 25% of buyers bought an iPhone, and only 15% bought a BlackBerry:

Smartphone Market Share -- Phones Bought In Past 6 Months

Now, these numbers extend back beyond February, when Apple started selling the iPhone through Verizon (which helps). And another Nielsen survey, of purchasing intent, suggests that going forward the sales may be more evenly split. So Apple looks poised to regain some share, at least relative to RIM and other also-rans.

Here’s the purchasing intent of those who expect to buy a smartphone over the next year. Last year, iPhone was the big winner. Now, by a small margin, it’s Android:

Smartphone Purchase Intent -- March 2011
As for current platform market share (phones in use), Nielsen’s numbers look very similar to Comscore: In March, Android had 37% of the US market, iPhone had 27%, and BlackBerry had 22%:

Smartphone Market Share -- March 2011

After the initial Comscore numbers came out, Apple fans also made the perfectly reasonable point that, if you’re assessing platform market share, you should also include iPod touches and perhaps even iPads when looking at Apple’s numbers.  And, certainly, if you include both of those, Apple’s overall share looks better.  But, globally, if you add up iPhones and iPod touches, Apple still lost share to Android year over year.

Why do Android’s gains matter? Can’t Apple just hold onto the “premium” segment of the market?

The Android gains matter because technology platform markets tend to standardize around a single dominant platform (see Windows in PCs, Facebook in social, Google in search). And the more dominant the platform becomes, the more valuable it becomes and the harder it becomes to dislodge. The network effect kicks in, and developers building products designed to work with the platform devote more and more of their energy to the platform. The reward for building and working with other platforms, meanwhile, drops, and gradually developers stop developing for them.

(This has not happened yet. Developers are certainly gearing up to develop for Android, but most say that they develop for the iPhone first. And Apple’s app distribution and payment mechanism is still far superior to Android’s. But lots more developers now develop for Android than they did two years ago.)

Importantly, it’s not a question of which platform is “better.” (This is irrelevant.) It’s a question of which platform everyone else uses.  And increasingly, in the smartphone market, barring a radical change in trend, that’s Android.

So that’s why Android’s gains matter. And, yes, Apple fans should be scared about them.

As we’ve said before, Apple is fighting a very similar war to the one it fought–and lost–in the 1990s. It is trying to build the best integrated products, hardware and software, and maintain complete control over the ecosystem around them. This end-to-end control makes it easier for Apple to build products that are “better,” but it makes it much harder for the company to compete against a software platform that is standard across many hardware manufacturers (Windows in the 1990s, Android now).

As we explain here, two important things are different about the current Android - iPhone battle as compared to the Mac – Windows war in the 1990s. First, Apple is maintaining price parity (or better) with the leading Android phones. (Macs were always priced higher than PCs). Second, Android is still a fragmented platform, which significantly reduces the benefits of “interoperability” across multiple manufacturers.

Google is working to fix the second problem, though–enacting much tighter rules about how Android can be used. And if the platform is to become dominant and ubiquitous, it will likely continue to tighten these rules.

And Apple’s price parity certainly does not appear to have stopped the Android juggernaut so far. And the reported delay in the release of the iPhone 5 until September won’t help.

See Also: Android Is Destroying Everyone, Especially RIM — iPhone’s Dead In The Water

Via: http://www.businessinsider.com/android-versus-iphone-smartphone-share-2011-4

Posted by] Kunur Patel
Published: September 12, 2010

NEW YORK (AdAge.com) — What a difference an “i” makes. When Steve Jobs introduced Apple’s very own mobile ad unit, the iAd, on a stage in Cupertino, Calif., the mobile ad industry arguably got its highest-profile endorsement to date.

“It’s awesome — Steve just did a big commercial for mobile advertising,” Jason Spero, VP-general manager of Google’s AdMob, told Ad Age at the time of the announcement.

Nissan Leaf was a first mover on Apple’s iAd.

Nissan Leaf was a first mover on Apple's iAd.
Mr. Jobs brought a much-needed dose of sexy to a media previously ruled by tiny banner ads. Even though high-end creative — basically mobile ads that looked more like apps than banners — was available in mobile before the introduction of the iAd, the press-conference treatment and Mr. Jobs as pitchman got advertisers to pay attention. Months after the industry was introduced to iAd, demand for rich media in mobile is up, and mobile budgets are on the rise. Apple’s announcement caused a few clients who previously weren’t looking at mobile to pick up the phone, said David Bear, executive director of mobile and social media for BBDO Atmosphere Proximity. But “certain clients that were less receptive to mobile knee-jerk wanted to know what iAd was and wanted a point of view,” he said.

Clients, at least in BBDO’s case, weren’t immediately throwing money in mobile rich media. But it got mobile on the radar and started talks on budgets and strategies far beyond mobile ad buys.

Though it’s not all mobile media all the time. “When we discuss mobile with our clients, we have a much wider conversation,” said Jean-Philippe Maheu, worldwide CEO for Publicis Modem, which built Citi’s iAd. “Ninety percent of the discussion is about other things in mobile advertising, like commerce and apps.”

Bigger budgets
While mobile rich media pre-dated the iAd, Apple’s pricing strategy was one of a kind. With iAd, advertisers would have to pony up payment twice, paying cost-per-click on top of a cost-per-thousand fee. What’s more, Apple demanded budgets north of $1 million, an usually large sum for mobile ad buys. Those higher asking prices meant iAd couldn’t be funded out of existing and comparatively measly mobile budgets. IAd opened mobile up to the larger pool altogether.

“The budget commitments Apple asked for actually broadened the conversation beyond the usual mobile marketing purview,” said Mr. Bear. “That was Apple’s intention: to get some of that TV budget and to get some of those CMOs to look at mobile as a potential channel.”

Mr. Jobs announced Apple had secured $60 million from advertisers for iAd, a whopping 36% of eMarketer’s projected $166 million in mobile display spending for 2010. Those projections were determined before iAd hit the market, and Noah Elkin, eMarketer’s mobile analyst, says that money was likely new to mobile. “These are big ad spenders across any medium,” said Mr. Elkin of iAd launch advertisers like Nissan, Citi, Dove and AT&T. “I’m assuming that they didn’t balk at spending additional money in the wake of iAd. That suggests a good portion of money being spent on iAd is net new.”

Serendipitous timing?
But Apple might have stumbled onto some impeccable timing as well. Shortly before Apple bought Quattro Wireless, the mobile ad network that helped launch iAd, another Silicon Valley titan, Google, staked a claim on its own network, AdMob. According to the biggest independent mobile ad network, Millennial Media, the big jump in mobile ad spending started a year before Apple announced iAd, well before it even had an eye on Quattro.

“I think the hockey stick for mobile advertising started in second-quarter 2009,” said Marcus Startzel, senior-VP sales for Millennial Media. “That’s when we really started to see a rapid increase in advertiser investment.”

Apple, largely focusing on its rich-media unit, seems less concerned with participating in the growth of the industry beyond the iAd. Mr. Startzel reports huge demand for Android mobile-ad inventory, which accounts for six-figure portions of some advertisers’ budgets. Android continues to gain market share, while leader BlackBerry slips, along with Apple, according to ComScore. In August, Apple announced it’d be closing Quattro to focus on iAd, sacrificing any inventory it might have been selling on other platforms, such as Android or BlackBerry. That means Apple isn’t directly competing with other mobile-ad nets such as Google’s AdMob, Millennial and JumpTap for non-iPhone mobile-ad inventory.

It also underscores that iAd isn’t the only force bringing the spotlight to mobile marketing. Smartphone penetration continues to rise, location-based services have shaped up to be the digital marketing darling du jour, and Google’s figuring out ways to build AdMob into its massive ad infrastructure

Regulatory effect
While likely unintentional, Apple even had a hand in Google’s role in mobile advertising, too. It wasn’t until after Apple introduced iAd that the Federal Trade Commission finally OK’d Google’s $750 million acquisition of AdMob. Google announced the deal in late 2009, which prompted an investigation to weigh if the move could mean a monopoly in digital advertising. Then, after more than six months of scrutiny, the FTC greenlit the transaction in May, one month after Mr. Jobs took the stage to introduce iAd. “As a result of Apple’s entry [into the market], AdMob’s success to date on the iPhone platform is unlikely to be an accurate predictor of AdMob’s competitive significance going forward,” the agency said in a statement.

Better creative
While ad networks like AdMob offer rich media creative — Google has broadened its mobile creative palette to also include expandable maps and interactive video in the months since iAd launched — Apple’s laser focus on iAd brings it closer to rich media providers like Medialets.

But that’s not necessarily a bad thing for the competition. Medialets Chairman-CEO Eric Litman says he’s seen a significant uptick in business since iAd. Mr. Litman sees Apple’s influence as providing more attention for rich media in mobile. “I see a faster shift toward rich media as a dominant display format,” he said. “Twenty percent of total spend in online display goes to rich media, and it took ten-plus years to get there. In mobile, it’s approaching that level now.”

All the attention could definitely mean a higher creative standard for mobile advertising. Apple did it before with iPhone and its apps. Some ad agency execs report difficulty in convincing clients to test mobile before Apple’s phone, since advertisers just couldn’t imagine their brands in mobile before the iPhone and its slick user interface.

“By having Apple stake its claim in that realm of the display market, it’s planted a flag and said: ‘This is the bar and how we plan to raise it,’” said eMarketer’s Mr. Elkin. “If you want to compete, you’ll have to do the same.”

Via: http://adage.com/digital/article?article_id=145829

Posted By ] Lance Whitney

The global smartphone market of 2014 could see Android in second place with a 25 percent share, followed by BlackBerry, Apple, and Windows Mobile, according to IDC’s new “Worldwide Quarterly Mobile Phone Tracker.”

Though annual growth in the hot smartphone market may slow in another four years, certain key players will continue to drive sales and grab more market share. No one vendor will dominate the landscape, but Android will enjoy the fastest growth, IDC forecasts.

Nokia’s Symbian will hang on to its No. 1 spot with 32.9 percent of the market in 2014. But it will lose some customers to Android, which will see its share climb from 16.3 percent this year to 24.6 percent.

“Phone vendors have been drawn to Android because it allows them to present their own approach to what a smartphone experience can be,” Ramon Llamas, a senior research analyst with IDC’s Mobile Devices Technology and Trends team, said in a statement. “In addition, users have quickly warmed to Android, comparing it to iOS due to its ease of use and a growing mobile application storefront. Now that HTC and Motorola have leapt out in front with their own respective devices, other vendors such as Dell, Kyocera, LG Electronics, and Samsung will soon help grow the Android market.”

(Credit: IDC)

BlackBerry’s share will stay about the same, though Apple’s iOS is expected to lose some share, falling from 14.7% this year to 10.9% in 2014. Rounding up the top five, Microsoft will recapture some of its lost mobile market share through its new Windows Phone platform.

“IDC believes the market will comfortably support up to five OS players over the next five years,” Kevin Restivo, a senior research analyst with IDC, said in a statement. “Shorter replacement cycles and an ample feature phone to smartphone upgrade opportunity means the smartphone OS market will remain fragmented but healthy for the foreseeable future.”

Looking at the near term, consumer demand higher than expected should help the market grow 55.4 percent this year over 2009, 10 percent higher than IDC’s previous forecast last quarter. Amid launches of the iPhone 4, BlackBerry Torch, and HTC Evo 4G, 269.6 million smartphones will ship this year, compared with 173.5 million last year, estimates IDC.

The surge in demand will lead to overall growth of 14.1 percent this year, 1.5 percent higher than IDC’s prior forecast and a nice improvement over last year when the market dropped 2.8 percent. The smartphone market will enjoy further gains of 24.5 percent next year before declining to annual growth of 13.6 percent in 2014.

In a separate report earlier this week, Piper Jaffray was especially bullish on Android, saying it would likely control half of the smartphone market within five years.

via Android market share to surge over next four years | Wireless – CNET News.

As iPhone 4 went on sales other manufacturers reported their sales figures.  RIM reported sales of  Blackberries mounting to 11.2 million. This shows 6% growth from Q1 and have now surged passed the 100 million mark, cumulatively speaking.  However, the news gets more interesting from Google who are reportedly selling 160,000 Android devices per day.  Annually that would equate to 58 million, which pushes Android quite comfortably ahead of the iPhone (on about a rate of 35 Million per annum) and behind Symbian ( on about a rate of 70 million annually).

Android devices have become the second bestselling smartphone OS.  This is great news for the industry and a wake up call to those that think it is all about the iPhone.  It will be interesting to see how the sales continue for the rest of the year.  It wouldn’t surprise me if Android overtakes Symbian early next year. Whilst this is quietly going on, Microsoft seem to be in trouble and are pulling the plug on Kin as their sales have been terrible.

Well done Android!

What the duel between Google and Apple’s operating systems means for brands

Posted By, - Joan Voight, June 27, 2010

No question, placing ads or branded apps on mobile phones promises to be the Next Big Thing. The problem? People have been saying that for the last three years. Or, has it been five.

For mobile marketers, the hurdles are still everywhere. First, there’s market penetration. Even though it might look like everybody and his uncle has a smartphone, the truth is that less than a third of Americans (30.6 percent) are mobile Web users, according to eMarketer. So while brands like the idea of wireless marketing — nearly 65 percent said they plan to invest in mobile apps this year, also per eMarketer — they have reasons to be wary, too.

According to eMarketer, U.S. mobile ad spending is forecast to be a relatively skimpy $593 million through the year (up from $416 million in 2009). And a study by Worthington, Ohio-based BIGresearch released late last year revealed that 52 percent of Americans consider mobile advertising to be an invasion of privacy — and that number is growing.

There are also technical issues. For instance, when Dockers decided last year to reach fashion fans via their smartphones, it had to create two different mobile initiatives: one for the iPhone and one for the BlackBerry. (The iPhone had an interactive, motion-sensitive ad that ran on game apps; the BlackBerry, which sponsored the launch of the Pandora Radio app, offered users a link on the app to a coupon on its Web site.)

But new technologies and devices are paving the way for marketers to be both more efficient and more effective in the mobile space. As a result, mobile marketing seems to be getting closer to the promises made in 2002, when the first BlackBerry hit the market, for a powerful new revenue stream that could change the way most companies market their brands. Today, researchers at Borrell Associates in Williamsburg, Va., predict that mobile could well account for up to 60 percent of online advertising in the next five years.

It seems the Golden Age of Mobile Marketing is approaching fast. But its entrance is being accompanied by a dustup at the gates: the rivalry between Google and Apple over advertising on the former’s open-source Android (the upstart Google purchased in 2005) and Apple’s proprietary iPhone-based operating systems. But the question of which will be bigger and better is perhaps less important to marketers than a clear sense of which operating system will be the best platform for their brands. While some say Apple, with the introduction of iAd, which allows video/interactive ads to be placed inside apps, will lead companies to the promised land, others claim they can see the future — and apps are not in it.

To understand what this all really means, however, we first need to scan the smartphone landscape.

In Q1 2010, the number of smartphones sold worldwide jumped 49 percent from a year earlier to 54.3 million units, per technology research firm Gartner. Sales of Android-based phones increased a staggering 707 percent in North America (more than a dozen vendors use the Android OS on more than 30 different devices), with more Android smartphones shipping in this country during the first quarter than iPhones. NPD Group found that Android phones took a 28 percent share of the U.S. market for units shipped in Q1, ahead of Apple at 21 percent. (A version of the iPhone operating system is also used on the iPad, which was not counted.) Globally, however, the iPhone operating system was still ahead of Android by more than 3 million units during the first quarter.

Race for penetration aside, Apple is ahead in the swagger department, and not just because its iPhone and iPad tablet have added sizzle to the industry while also being highly user-friendly. Now, Apple is using its iAd mobile-advertising platform to sell interactive ads embedded in the iPhone’s apps.

“With cool new stuff … Apple is driving clients to allot money for mobile, and making them eager for a mobile marketing strategy,” notes Alexandre Mars, head of mobile at Publicis Groupe and CEO of  mobile marketing agency Phonevalley.

But Apple’s iAd platform isn’t cheap. It computes its prices both on CPMs (cost per 1,000 views) and click throughs. A campaign with a 1 percent click-through rate, for example, has a CPM of about $30. Other mobile ad networks usually charge one or the other.

Insiders say that four of iAd’s inaugural clients will spend up to $10 million each — more than some clients’ entire digital budgets. (Earlier this month, Apple reported that it sold iAds to brands including Nissan, Citi, Unilever, AT&T, GE, Target and Best Buy.)

Google, on the other hand, offers inexpensive search, banner and expandable video ads and analytics tools for various phones. For instance, AdMob (which Google not only uses, but recently acquired) charges, on average, a $10 to $15 CPM and doesn’t add costs per click.

Higher costs aside, however, some say Apple’s strategy could juice up the entire mobile industry — raising both ad rates and quality simultaneously. According to Tom Bedecarre, CEO of agency AKQA, Apple is reaching out to leading ad agencies (including his own) in hopes of securing about a dozen inaugural advertisers willing to spend over $1 million each.

“Apple has a clever strategy to feature iconic brands like Target, Nike and Gap to generate solid case studies supporting mobile marketing spending,” says Bedecarre. To date, there have been few such notable case studies. “The creative messages in these inaugural ads will be tweaked and optimized by Apple to ensure quality, to remove any bugs and to give iPhone owners a quality experience with brands they admire,” he says.

Bedecarre adds that if Apple’s plans work out with category-leading brands, it could have a trickle-down effect. Because the experimental nature of mobile advertising still causes many companies to look warily on spending money in the space, successful case studies “will help legitimize mobile ads for the whole category,” he says.

Another potential game changer: the quality of the iAds themselves. When a user clicks on a banner ad within an app, he or she will see the screen fill out with a variety of interactive options. Essentially, says Richard Ting, ecd of the mobile and emerging platforms group at R/GA, brands can create mini branded apps. Clients can provide richer, more emotional experiences, giving them and their agencies a simpler alternative to building out a mobile app or mobile site platform, says Ting.

“Up to now, advertisers have not been able to have an Apple-like user experience in an online ad unit,” explains Keith Johnston, head of digital at Butler, Shine, Stern & Partners. “The iAd offering provides more interactivity and more engagement than what has been out there — an advantage for lifestyle brands.” The agency plans to use the platform for sports apparel client Columbia Sportswear later this year.

Some mobile marketing experts note that the iAd platform is a good option for upscale, cult brands, as well as for advertisers that have a reputation for innovation. Rachel Pasqua, director of mobile at search marketing agency iCrossing, says iAd is well suited for “brands with household names that are similar to Apple in spirit and brand allegiance — for instance, a Whole Foods type of brand that targets suburban moms who use smartphones.” Such an advertiser, Pasqua notes, might want an in-app ad that would make it easy to find stores, learn of events and check local inventory. “If you want to reach the kind of person who reads the The New York Times on the go, your ad on the NYT app has to be on iAd because Android  doesn’t have it,” she says.

But what happens when the novelty wears off and the iAd platform is no longer the shiny new toy of the digital marketing world? Some say it might find itself limited to high-end niche brands. Amelia Milo, director, media strategy and integration at Ansible, Interpublic Group’s mobile marketing agency, says, “The Apple OS has high barriers to entry for the average brand. [The cost is] incredibly high and metrics aren’t even close to being normalized this early on—certainly not enough to qualify for a brand seeking a specific demo beyond ‘early adopter.’”

Also, there’s the question of how much longer consumers will be enamored with mobile apps in general.

Some experts, such as AKQA’s Bedecarre and BSSP’s Johnston, anticipate that consumers love affair with apps will continue. “Applications create the opportunity for innovation,” Johnston says. “They largely free people from carrier or network limitations. They are unique experiences … tailored for specific consumers and their needs. Why would they go away?”

But, Ansible’s Milo says, “we study the target audience’s mobile persona, such as the devices and carriers they use and the content they access, and then we present a solution — whether or not that includes an app.”

And Publicis Groupe’s Mars (shown) says apps seem less relevant when it comes to the marketing plans of traditional, multinational brands. These corporations, he says, are asking his agency “to build mobile Web sites so they don’t lose the relationship with their end user when that user is mobile. With the mobile Web the reach is there; with apps, the reach is not there.”

Meanwhile, when it comes to Web-based mobile ads, Google’s open-source Android can benefit advertisers. They get Google’s distribution at an inexpensive price, along with the growing potential of mobile search, including voice-, image- and location-based searches. And many brands, such as teen retailer Abercrombie & Fitch, are learning that most of their users are on Android phones, according to iCrossing’s Pasqua.

But if Apple’s Achilles heel is its dependence on novelty and control, then Google’s weakness is its complexity. Android has multiple versions (1.1, 1.5, 1.6, 2.0, 2.0.1 and 2.1), which makes it difficult for developers to create pristine experiences across all devices, notes Milo. Because of the hardware differences and desire to create apps with quality experiences across all versions, developers say they don’t have the quality control that they’d like and are becoming overwhelmed. Also, Android phones don’t prompt users to update their software or apps as iPhones do, exacerbating the quality issue.

But more importantly, when Google can compete with its own in-app ads on the Android platform, the rivalry with Apple could shift dramatically. And Google’s acquisition of AdMob does clear the path for it to release an in-app advertising option similar to iAd, say agency experts. Those ads, however, would still face the complex technical issues. Also, a controversy is brewing over whether Apple intends to exclude AdMob from the iPhone OS.

Mobile search certainly has huge marketing potential for Google, but it’s still in its infancy, with most people searching the Web on desktops and laptop computers.

For now, cult, lifestyle and innovation brands aimed at people who use iPhones and iPads might be the best fit for the iAd platform. Android might be a better deal for everyone else, say some experts. In time, marketers will likely see Google offering in-app ads with comparable interaction and immersiveness as those on the iAd platform, and the iAd will likely be dabbling in mobile ads beyond apps.

In the meantime, mobile marketers and their agencies will have to deal with a battery of companies investing in smartphones and mobile operating systems — including Nokia, Microsoft, RIM BlackBerry and HP, the new owner of Palm.

From a consumer point of view, iPhone users will continue to see ads from Google and other networks when they use mobile search or cruise the Web, and iAd ads popping up on their apps. Android phone users will see Google Web ads also, as well as inexpensive in-app ads from sources other than Apple.

And who will emerge as “victor” in the Android versus iPhone OS war? Most agency insiders seem to be betting on Google, with its girth and advertising know-how. But they have been wrong before.

URL Link:

http://www.adweek.com/aw/content_display/special-issues/mobile-special/e3i17f324ee1f3a862abe39d40b4221ed2c?pn=3

My Comment:

What many people overlook here is the iTunes model.  Asides for the obvious differences in platform development and handset capabilities, even if Nokia get up to speed they do not have iTunes (it is not just about the developer).  So as a user of this demographic, the choice of a phone that comes with iTunes is much more powerful than one without.  Therefore, this compliments apps as the model roles on into the app store and people already understand the payment process.  They already have all their music and movies synced with the account.  They do not have to start buying a load of music again to load on to a new device from the Ovi store, which is by far sub-standard to iTunes.  When the app hysteria settles and the focus shifts elsewhere, this will leave Ovi store with a very uncertain future, and a hefty investment bill from trying to play catch up.  This too also stands for other platforms including Google’s Android, although their demographic to-date is mainly made up of geeky males that just love gadgetry (not a bad move).

Posted By ] Diana ben-Aaron June 13, 2010, 6:26 PM EDT

June 14 (Bloomberg) — As Nokia Oyj prepares to introduce its latest flagship smartphone, developer Jan Ole Suhr says he knows why the brains behind addictive applications are shunning the Finnish company.

“It’s difficult for small developers to invest in the smartphone segment of Nokia when nobody knows its future,” said Suhr, creator of Twitter application “Gravity,” which was showcased by Nokia when it opened its Ovi applications store last year. “The new shiny things aren’t available and there’s only the old-fashioned stuff, where it takes a lot of work to make the software look good.”

Nokia’s 41 percent share of the smartphone market, the fastest-growing piece of the mobile-phone industry, has failed to make it the platform of choice for software writers. It is instead at the bottom of the pile, behind Apple Inc.’s iPhone and devices based on Google Inc.’s Android.

Developers of games, music, videos, media and other apps want to see if the N8, Nokia’s first device running the Symbian 3 system for touchscreen phones, delivers on promises of improved look and feel, an easier interface and operability across devices — in short, if it’s more like an iPhone. For many, the device scheduled to be released in the third quarter has been too slow in the making and may still disappoint.

“Symbian needs a more competitive platform to attract users, early adopters who are the sort of people who download lots of apps,” said Gartner Inc. analyst Nick Jones. “We may have to wait until Symbian 4 to get a really compelling Symbian device, so that the ecosystem may not start to achieve its full potential until 2011.”

‘No Visibility’

The world’s largest mobile-phone maker’s failure to lure apps developers, whose products help sell iPhones and Android devices, adds to the perception that its devices are behind the times. With Apple last week unveiling iPhone 4, with a video- chat feature, and Android devices chalking up sales, the Espoo, Finland-based Nokia risks not being able to recoup lost ground.

Nokia may post lower-than-expected second-quarter profit because of a weak product range and falling prices, Macquarie Group Ltd. analysts said last week. There’s “no visibility on the N8, continued heavy competition in handsets and softening demand,” Phil Cusick and colleagues wrote in a June 9 report.

Chief Executive Officer Olli-Pekka Kallasvuo said in April he expects sales of handsets and associated services to be between 6.7 billion euros and 7.2 billion euros in the second quarter. He cut the company’s full-year margin forecast, citing the slow development of the N8.

Apple Effect

Nokia shares have plummeted 51 percent since Apple opened its App Store on July 11, 2008. Its market value has shrunk to 29 billion euros from 203 billion euros in 1999, when it was Europe’s most-valuable company.

Nokia, which doesn’t disclose its catalog size, says it has 1.7 million downloads a day of apps including QuickOffice, Skype Internet calling service, Shazam music identifier, Spotify music, Snake games and Lonely Planet travel guides. The company’s secrecy about the number of apps is “probably because it’s still rather small,” said Gartner’s Jones.

Its offerings lag behind Apple’s App Store, which has more than 225,000 apps. Android has more than 70,000, according to Androlib.com, which tracks the platform’s apps.

More than 5 billion programs have been downloaded from its store, Apple says. IPhone users spend more on apps than people with Android devices, who in turn spend more than users of Nokia handsets, developers say. That drives software efforts.

‘Six of Six’

Nokia opened the Ovi Store to offer developers a channel to the 68 million people a year who buy its smartphones. Developers spoiled by iPhone tools say they found Nokia’s software and storefront clunky. Many are turning to Android and Research In Motion’s BlackBerry.

“The Ovi Store doesn’t have any traction in the U.S.,” said Ken Willner, CEO of Zumobi Inc. in Seattle “They’re probably number six of six,” behind Apple, Google, Palm Inc., RIM and Microsoft Corp.

Willner’s company, whose applications present media content such as MSNBC and Parenting magazine on iPhones, chose Android- run devices as its second platform, bypassing Nokia.

“Large numbers of developers see Nokia as less relevant for distributing apps,” said Martin Garner, a London-based analyst at CCS Insight. “They prefer to work with software that has obvious growth momentum in the market.”

Shrinking Share

The market share of Symbian, Nokia’s main smartphone operating system, fell to 44.3 percent in the first quarter from 48.8 percent a year ago, according to Gartner. Although mostly on Nokia phones, Symbian is also used by Samsung Electronics Co. and Sony Ericsson. iPhone’s share rose to 15.4 percent from 10.5 percent, while Android soared to 9.6 percent from 1.6 percent.

Nokia says its new line of smartphones with Symbian 3 and Symbian 4 improves the user interface and carries a new version of tools for developers, making cross-device development easier.

“You’ll see a big improvement in terms of the store experience with the introduction of the N8, as well as with subsequent devices,” said George Linardos, the Nokia vice president who runs the Ovi Store. He cautioned that there won’t be any “immaculate moment” when the store is perfect. “I look at this as the first innings of a very, very long game.”

Switching to Android

Many developers don’t want to wait, and say they can’t take the risk of developing for a yet-to-be-perfected platform. Even long-time Nokia software authors are looking elsewhere.

Take Alan Masarek, chief executive officer of Quickoffice Inc. in Plano, Texas. Nokia helped his 150-person company become one of the biggest independent mobile apps developers with its stripped-down word processor and spreadsheet running on more than 240 million mobile devices worldwide.

About 1 1/2 years ago Masarek, whose software is preloaded on all Nokia Symbian devices, began working on Android phones.

“That in hindsight has proven to be a good move,” he said. “The numbers on Android are very ascendant right now. We’re on all these devices that just started shipping in meaningful volumes the last two quarters.”

Android-based smartphones threaten to top the iPhone in 2013 in market share, according to Framingham, Massachusetts- based IDC. Shipments of Android devices may reach 68 million that year, making it the second-most popular operating system after Symbian, according to IDC.

For Quickoffice, Apple and Android now each account for about 30 percent of shipments against 40 percent on Symbian.

‘No Comparison’

Some developers are shunning Symbian entirely so far.

“Development on Symbian has historically been difficult and Google and Apple leapfrogged Nokia in terms of developer friendliness in the past two years,” said Phil Libin, chief executive officer of Mountain View, Calif.-based Evernote Corp. “There’s no comparison.”

His 30-person company’s main product is a note-taking application that runs on desktop computers, iPhone, Android, BlackBerry, Palm’s WebOS and Microsoft’s Windows Mobile — all except Nokia’s Symbian.

Apple has a system in place that makes selling and buying apps easy and painless, said Joseph Darling, a long-time Nokia user in Sydney, Australia, who opted to develop his ParkWatch parking monitor application for Apple.

“They have a payment system that was already popular for music and video,” he said. “That takes you from browsing to buying in a couple of clicks. They’ve brought that entire community over into apps. It’s hard for others to duplicate.”

Gravity’s Suhr, who lives in Berlin, is one of the few developers to have worked on mastering the Nokia system, supporting himself by writing apps for it since 2002.

His application, which lets users read and write Twitter messages on phones, was touted by Nokia at the launch of its N97 smartphone last year. Suhr says Gravity is “almost the only application that makes a Nokia device look like an iPhone.”

“It should have been very easy to create Gravity-like applications to cover other functions,” he says. “And then I bet the whole reception of the platform and the phone would have been very different.”

–Editors: Vidya Root, Heather Harris

URl Link: http://www.businessweek.com/news/2010-06-13/nokia-loses-battle-for-apps-as-iphone-android-snare-developers.html

Don’t choke your marketing opportunities on the iPhone’s pips, warns Gary Corbett, Commercial Director at Oxygen8 Communications. A serious mobile marketing strategy needs to cater for every taste.

Why mobile marketers shouldn’t be blinded by AppleMobile marketing is one of the fastest growing areas of the advertising market globally and becoming a major part of the communication strategy of many companies and brands, particularly now with the prevalence of smartphone devices that support sophisticated, multimedia-rich web interactions.

For marketers, the mobile medium is special because it is personal, getting direct to the individual, offering unparalleled immediacy and the chance to personalise marketing messages to a specific user. Importantly, because each user can be treated as an individual, tracking and measuring user responses is relatively easy.

The latest figures show that more than 88% of UK adults own a mobile phone, with similarly high market penetration across developed countries. In the UK, over 5 billion texts are sent each month.

More crucially, 97% of these messages are opened immediately, presenting an incredible opportunity to get up close and personal to target customers within the tightest of timeframes. It is no coincidence then that analysts are predicting a 580% growth in mobile marketing over the next five years

As devices become more sophisticated, screens and keypads continue to evolve, and the reach of mobile broadband expands, marketers will not be able to avoid this essential channel, particularly as their rivals begin to realise its potential.

The biggest growth spurt in advanced mobile marketing has been narrowly focused, however. Betting on a future that belongs to Apple, brands have developed enhanced web-based applications that have been optimised for the iPhone, in their pursuit of deeper and broader interaction with potential customers.

Although the Apple mobile platform is now well established, with new ‘apps’ popping up at an accelerating rate, media analysis firm Quantcast reported in March that, while iPhone-based devices currently continue to account for the majority of mobile web consumption, there has been a significant drop in market share since January.

A plethora of additional Android-powered handsets have since been announced, fuelling speculation that iPhone’s early domination may be short-lived.

It is clearly dangerous, then, for brands and service providers to place all their fruit in Apple’s basket.

To truly optimise their web/WAP presence and realise significant gains, their applications need to be rendered on all smartphone devices including Windows Mobile devices, Android devices, Blackberries and bespoke handsets.

Failure to achieve this will result in disgruntled end users, following a poor experience on their handset of choice if it is not Apple flavoured, and cannibalised revenue streams.

In these early days of influencing consumers’ mobile usage habits, companies need to be very careful. E-commerce software provider ATG reports that, while 38% of UK consumers have attempted to shop online from their mobiles to date, more than a quarter of them have found this difficult. Putting users off in the early experimental days risks their buy-in later, whatever the marketing goals associated with the mobile medium.

The danger of investing too much in developing applications specifically for iPhone users, which can be costly due to Apple’s particular coding standards, is that the same slick look and feel will not be replicated on rival handsets without further, discrete coding.

Don’t ignore iPhone users, by any means; just be aware that Apple is not the only fruit in the store. Maximising the potential of the increasingly important mobile channel means being as inclusive as possible and supporting the maximum number of platform options from a single marketing development investment.

That means resisting alignment with a single provider, but instead basing applications and campaigns on an independent delivery platform.

With maximum audience penetration a given, the only limit is the marketers’ imagination.

Brands can then concentrate on the sophistication and personalisation of their campaigns, honing the range of options open to them, including SMS and MMS campaigns, direct response and brochure requests, quizzes and competitions, votes, alerts and reminder notifications, community-based interactions, mobile coupons and ticketing.

Early innovators have the market to play for, as few brands have yet to exploit the mobile medium to maximum effect.

There is no doubt about the future potential of this increasingly dynamic channel; the challenge is to yield full commercial advantage by being aligned with all of the opportunities as they emerge, which means being ready for anything. Dancing only to Apple’s tune is to limit that scope.

URL Link: http://www.utalkmarketing.com/pages/Article.aspx?ArticleID=18021&Title=Why_mobile_marketers_shouldn’t_be_blinded_by_Apple

Posted By, Stuart Dredge @ Mobile Entertainment

What was making waves in Barcelona this year. 20 key trends at Mobile World Congress 2010: 1-10

Is Mobile World Congress still relevant? The conference was discernibly quieter this year, and its legacy of being dominated by the ‘traditional’ heavyweights of the carrier and handset world leads some of the newer players in the industry to see it as all a bit Jurassic Park.

Even so, it remains a key event to take the pulse of the industry, not least because it’s where those so-called dinosaurs roar about their plans to stay relevant in the post. The clash between the old and new is what makes Mobile World Congress relevant now.

Tweet this

Anyway, with the dust from this year’s show settling, here’s our take on the 20 key trends of Mobile World Congress – with a skew towards mobile entertainment, as you might expect.

1. It’s all about the user experience

For pretty much every new handset that was shown off at Mobile World Congress, the first thing to be demoed was the user interface. Hardware features like GPS, Wi-Fi and how many megapixels the camera had were very much the last things to be trumpeted.

Nowadays, it’s all about how whizzy your UI is. It’s certainly a step forward, although arguably also a sign that with hardware features becoming increasingly commoditised, the front-end UI is the main way people can differentiate their smartphones.

Who chooses the interface is an interesting question though. Microsoft won’t let its handset partners muck about with the Windows Phone 7 Series UI, yet it’s now de rigeur to overlay your own interface on Android.

2. Apps take centre stage (sort of)

Well, as centre stage as they can be when residing in a hall at the top back corner of the MWC venue. The App Planet initiative was a qualified success. Okay, so Hall 7 was full of the same tech firms that were there last year – it’s less the apps hall, and more the enablers hall.

But the developer sessions by the likes of Vodafone, RIM and Google were rammed – giving away thousands of Nexus Ones didn’t hurt in the latter’s case.

The GSMA has work to do for next year to build on this success. Apps are driving sales of both smartphones and data tariffs, so the big handset and operator beasts of the GSM world need to find a way to get more apps on show next year.

3. Who’s havin’ APIs?

The model of downloading standalone apps accessed via a homescreen icon is here to stay, at least for the next few years. But an important trend for 2010 is apps getting more tightly integrated with smartphone operating systems and interfaces.

RIM coined the term ‘Super Apps’ to describe this: apps that tie into the BlackBerry OS in this way, pushing alerts to the inbox, entries to the calendar, and digging into the contacts. What’s more, these apps also work better with each other via open APIs. That’s a wider trend: look at Shazam on the iPhone and the way it points users off to Last.fm or Pandora.

Skype also talked about this idea of being baked into the operating system rather than just existing on the handset as an app – witness the way it’s part of the phone’s contacts, making it as easy to Skype-call or message your contacts as it is to voice-call or text them.

4. The GigaHertz wars

A 1GHz processor in a phone? It’s not such a surprise any more: these chipsets will soon become a standard for smartphones. Qualcomm’s Mark Frankel highlighted the potential for this to turn into an arms race, with handset makers competing to willy-wave in a contest to see who has the fastest processor.

Actually, trend number one in this list will hopefully nix that prospect. But it’s worth noting that the 1GHz-and-beyond processors are providing the grunt to power this new generation of user interfaces – not to mention the rich media apps and games that run on these handsets.

5. Google is Evil?

We’re paraphrasing other people’s views there, obviously. Anyone who saw the Q&A section of CEO Eric Schmidt’s keynote will have seen the suspicion, anger and paranoia directed at Google from some elements of the mobile industry. The more deeply Google gets into mobile, the more negativity it’s encountering.

It’s reminiscent of the music industry: whatever Google does, vocal elements are wondering out loud how it’s trying to screw them. The more mobile pies the company has its fingers in, the harder it will have to work to keep to that ‘Don’t Be Evil’ mantra.

Getting app developers to love Google more would be a start. Easing fragmentation of Android OS versions and improving the Android Market stall will hopefully be high on the company’s agenda this year.

6. Never mind the app stores

Handset firms and platform providers are talking up their UIs, but not talking enough about their stores. Specifically, about how they’re improving things like billing and discovery, to help people find apps and then impulse-buy them as quickly and easily as on Apple’s App Store.

There’s plenty of blather about context and relevance in the mobile industry at the moment, but both could be usefully applied more to the current and next generation of app stores.

Developers don’t judge a smartphone platform by the power of its handsets or the 3D wizardry of its menus. They judge it by how much money they can make on its store. Apple has set the bar high, but the strong message we got from developers this week is that they’d like to see more of its rivals making serious efforts to vault it.

7. Microsoft makes waves with Windows Phone

There was, it’s fair to say, a lack of really big news at MWC this year. Apple wasn’t there, obviously, but with Nokia and RIM focused on services and developers respectively, stop-the-press moments were relatively scarce.

For that reason, Windows Phone 7 Series was a genuine big reveal that held people’s attention throughout the show. It’s a big leap on from previous versions of Microsoft’s smartphone OS, with appreciable thought having been put into what a post-iPhone UI should look and feel like.

Games developers are particularly excited about the Xbox Live aspect, although Microsoft is keeping most of the details under its hat until next month’s MIX conference. One question is whether it’ll be much easier to port Xbox Live Arcade games to Windows Phone than it will to port, say, iPhone games. If developers are too tied into Microsoft’s own tools, it’ll be a bigger risk for the mobile crowd to support the platform.

8. Mobile advertising 2.0

Sorry, that’s a dreadful phrase. And if we’re being accurate, we’re probably on mobile advertising 7.6 by now. But there was some interesting chatter at MWC about how mobile ads will evolve this year and beyond.

AdMob’s Russell Buckley told ME about the success his company is having with video ads, while wondering out loud what role advertising will play in augmented reality applications in years to come. But the big talking point – although there weren’t any announcements on this score – was the plans of the various smartphone platform owners.

Apple owns Quattro Wireless. Google will soon own AdMob assuming the deal isn’t derailed. And don’t forget that Research In Motion is rolling out its own advertising service, albeit connecting developers up to existing ad networks rather than launching or buying its own. The strategies of these companies and others will define how important ad-supported models become in the mobile apps space.

Also bubbling under at MWC was the sense that virtual coupons and offers may be the first thing to really crack the mobile advertising model. Shazam was talking about its SARA system to let people tag TV ads and get money-off vouchers, Telmap told ME about integrating offers into navigation apps, while on the other side of the Atlantic, social location apps like Foursquare, MyTown and Gowalla are looking to sign more partnerships in this area.

9. Where has all the porn gone?

Remember the first time there was a content hall at Mobile World Congress – or 3GSM as it was known then? The stand imagery and demo videos were famously so filthy, a warning had to be posted on the front door for delegates with strong moral codes (or weak stomachs, given some of the material on show).

Adult content is barely evident at the show now. There was one stand in Hall 7, and Playboy sponsored the MEF party, but that was about it. This isn’t necessarily a sign that mobile porn is on its uppers – maybe the companies involved don’t need to exhibit at a telecoms conference.

It’s not the only sector to have ducked out of MWC though: you could count the number of mobile games companies with stands on one hand too, although there were plenty of games execs wandering around the Fira having meetings.

10. Mobile music takes a back-seat

The biggest music story at Mobile World Congress was Duran Duran’s GSMA awards gig, which shows that mobile music is getting considerably less hype than a few years ago.

However, there was stuff to chew over. Spotify’s presence emphasized mobile’s role in helping it sign up more paying subscribers, while Aspiro was showing off its new white-label music streaming and downloads service, which it says is responding to a demand from operators, particularly those who are also fixed-line ISPs.

The downloads versus streaming thing will be a big issue in 2010 though – tying into the question of whether mobile users want to own music, or simply access it. The offline cacheing feature first introduced by Spotify is fast becoming an essential for streaming music apps, tipping the balance towards access. Yet partnerships like the one between 7Digital and Last.fm on BlackBerry hint at more links between the two worlds – people buying the songs that they’ve been streaming on their phones.

Incidentally, ME had a chat with Nick Rhodes out of Duran Duran at the MEF party, and it was interesting to hear him say that the band is keen to do something mobile, but focused around connecting with fans rather than flogging them music. It’s a sign of a change in how artists (and the rest of the music industry) see mobile.

What else was making our brains tick in Barcelona this year?

Late last week, we published the first half of our roundup of the key trends and issues we noticed during Mobile World Congress, based on interviews, chats and gossip at the show.

You can read the first ten trends by clicking here. Now it’s time for the second half. Read on:

11. Mobile TV is (finally) getting sexier

The app that most impressed ME at Mobile World Congress was Fuugo, a new mobile TV service being touted by Finnish firm Axel Technologies.

It aggregates shows from traditional broadcasters, mobile channels and UGC websites, serving them up in a slick touchscreen interface. It throws in social aspects and TiVo-style recommendation to boot.

We also saw a beta demo of the latest version of Aspiro’s white-label mobile TV service, which has been redesigned for the new breed of touchscreen smartphones. Meanwhile, Qualcomm’s FLO TV has come on in leaps and bounds too.

The trend: mobile TV is finally starting to deliver an experience worth watching. The ability to change channels by swiping – and the fact that it switches quickly – is a world away from the clunky interfaces of yore.

Plus, mobile TV is moving away from the pure linear model that forced you to watch whatever was being shown at that time on your chosen channel, towards more on-demand and PVR aspects. All good.

12.  App discovery via your social graph

Another interesting feature in Fuugo is the ability to get recommendations of shows direct from your Twitter contacts within the app.

Meanwhile, ITHR Consulting’s myphonehas was a white-label app store platform with social recommendations at its heart – imagine the App Store, with an extra box for apps that your friends have just bought.

These companies aren’t the first to think about social recommendations, of course. Nokia talked about the idea when it first launched its Ovi Store, although the social aspect hasn’t really made itself known so far.

Meanwhile, iPhone apps like Chomp and Chorus are looking to provide real-time recommendations from their wider communities, while also letting users check out ratings from their Twitter and Facebook friends who also have the apps.

At a time when app discovery is a big issue, using the social graph is an interesting approach. However, it’s more powerful when related to active recommendations – apps that your friends like – rather than just what they’ve been buying.

13. Google and Apple’s M&A-fuelled battle

This won’t be news to anyone: Google and Apple are increasingly stepping on one another’s turf, and both have big cash reserves to buy any startup they think will help them step more decisively. AdMob and Lala are two companies who’ve benefitted recently, but most observers expect there to be more to come.

With that in mind, Mobile World Congress offered some insights into how companies might position themselves as a suitable acquisition.

Take Shazam, which has just moved into advertising with its SARA platform, which lets people tag TV ads as well as music. Allied to its core business – with 50 million users and growing fast – and the company could clearly appeal to either Apple or Google in the months ahead.

Something else we picked up at MWC was chatter over Apple’s ambitions on the social side of mobile entertainment. Currently, there’s no proprietary social network for iPhone, iPod touch and (soon) iPad – while there’s a multitude of Xbox Live-esque community platforms for iPhone gaming.

However, many observers are wondering when – rather than if – Apple will change this, launching its own social platform for apps to tie into.

14. Nokia’s Big Statement

When Nokia first confirmed that it wouldn’t be booking a stand at Mobile World Congress, it seemed like bad news for the show. One of the biggest players in the industry was making no secret of its view that MWC was overpriced, and that its money could be best spent outside the Fira.

Last week, there was no shortage of commentators suggesting that the decision was actually bad news for Nokia, allowing its rivals to steal the limelight – something helped by the lack of any new Nokia handsets announced at its press conference on Monday. Had the move backfired?

In short, it’s too early to say. If you’re not launching a bunch of new phones, splashing a million Euros on a flashy stand is probably less effective than booking an external space giving you total control over branding – not to mention guaranteed Wi-Fi and good grub.

You could also argue that it’s more evidence of Nokia’s desire to be more Apple-like in the control it exerts over its big announcements.

And those announcements? The MeeGo news was intriguing, but also caused developer head-scratching after months of being encouraged to make apps for Maemo.

Meanwhile, the stats given out for Nokia’s entertainment services were as revealing for what they left out – no user or download numbers for music for example – as for what they trumpeted.

15. Three screens plus the cloud

We think this is a phrase coined by Microsoft, to describe services that are available on PC, TV and mobile and hosted in the cloud – but it applies beyond that company’s products to a number of entertainment services nowadays.

Xbox Live is one, of course, as it’s finally due to make its way to mobile as a key part of Microsoft’s Windows Phone 7 Series platform. However, you can add Spotify to the list too – it’s already on PC and mobile, and has ambitions to be accessible through TVs too.

Last week’s announcement of the BBC’s plans for mobile apps also gains it entry to the TSPTC cabal (as nobody’s calling it).

This might need to be expanded to four screens once tablets take off, mind. But it ties into something that Norwest Venture Partners’ Tim Chang told us last week – that in not-too-long, pureplay mobile games firms will be history, as companies increasingly look to release games on Facebook, as PC downloads, on console digital stores and anywhere else with a digital distribution platform.

It’s not that games or services are the same on all these different platforms – far from it. But many companies are focusing on digital entertainment nowadays, rather than just mobile entertainment.

16. The speedy decline of Java gaming

The cat is finally out of the bag: sales of games for feature phones on operator portals are slumping, as many of their keenest games customers upgrade to app-store-toting smartphones.

The trend has been talked about for months, and usually denied by the operators and top-tier publishers, who said their J2ME revenues were holding up.

The latter aren’t saying that any more. Gameloft told ME last week that its Java revenues had suffered in Q4, while Glu admitted the same in its recent Q4 financials – with the latter saying the decline had been faster than it expected.

It’s a transition phase, in other words, and games publishers that have struggled to ramp up quickly enough on iPhone – while getting ready for other smartphones – are feeling the pinch.

That’s the reason Glu is shifting its studios towards smartphone development, as well as the thinking behind I-play’s recent strategic shift away from the carrier portals.

It’s worth pointing out that this isn’t a flee away from the operators themselves, necessarily. After all, this year plenty of them will be launching their own app stores supporting Android and other smartphones…

17. Social media aggregation

The days when operators tried to do everything themselves are gone – which is why none of them are making noises about launching their own equivalents of Facebook or Twitter.

Those two services in particular have become standards, to the extent that many new handsets last week showcased their integration with both as a key feature.

However, one thing both operators and handset makers are doing is trying to get in the middle of their customers and social media, by offering aggregation-type services. Vodafone 360 and MOTOBLUR were joined last week by Samsung’s Social Hub software, which is a key part of its new bada platform.

The message: customers have a plethora of social media services, and need someone to help make sense of them. Mobile-savvy users might not – they’ll likely be using Facebook’s official app and a powerful Twitter client. But for mainstream mobile users, these services may be increasingly handy – especially when they sit on the homepage of the handset.

Our only question: what happens when two such services clash? Could we ever see a MOTOBLUR handset sold by Vodafone – and if so, will users get to choose which aggregation service to use?

18. Going local

The apps thing may be global, but there was lots of talk about local apps last week. By which we mean localisation – apps being translated into various languages to boost their popularity around the world – but also about smartphone platform-owners talent-scouting beyond the West Coast of the US for developers.

It was there in RIM’s plans to hold BlackBerry roadshows around the world, while leaving behind local community groups after the event.

And it was there in Nokia talking about the importance of local music to Comes With Music in its most successful markets. It was even there in Glu Mobile’s announcement halfway through the week that its Call of Duty game has been fully localised into Arabic for Middle Eastern markets.

It’s a reminder that locally developer apps can build a big audience even against well-established international opposition. We write a lot about Foursquare, Gowalla and MyTown in the social location field, for example, but don’t bet against local competition around the world if it comes up with something more culturally relevant.

19. Same app, different platforms?

Our interest in this trend was tickled by a comment from Shazam’s Andrew Fisher last week, when he said that “Mobile is still fixated in differentiation – every handset maker wants to know how we can make a different flavour of Shazam for them”.

iPhone is the lead platform for a lot of mobile developers nowadays, even if Android, BlackBerry and Nokia/Symbian have their own communities too.

So it’s interesting to see the question of whether an app should be the same across different smartphones, or incorporate unique features depending on their capabilities. An example might be Spotify running in the background on Android, but not on iPhone.

To some extent, Apple’s rivals are having to swallow their pride and stress to developers how easy it is to port iPhone apps to, say, Windows Mobile – rather than demanding exclusive features.

However, RIM’s coining of the term ‘Super Apps’ to describe apps that dig deep into its OS shows that not all are settling for the me-too approach.

20. Feature phones are getting smarter

Apps are a smartphone thing, right? Except maybe they’re not in the medium-term, thanks to the launch of app stores that support more affordable feature phones, and the smartening up of feature phones themselves with widgets and social media integration.

HTC’s Smart was announced last week with O2, and uses Qualcomm’s Brew Mobile platform to provide features that would normally be expected from more expensive handsets.

The potential of Nokia’s Ovi Store is as much about India, China and Russia as the big Western markets where it’s had so much criticism.

Novarra’s oneweb service – also released last week – is also about opening up a much wider base of handsets to apps and widgets. And Samsung’s bada platform was supposed to be all about bringing smartphone-esque features to the mid-tier, although puzzingly the company’s first bada phone, the Wave, is a high-end smartphone.

Anyway, the point is that apps aren’t just a high-end thing any more, and while there’s merit to the arguments that everyone will have a smartphone in a few years’ time, for the time being, there’s an opportunity for any mobile entertainment firm targeting more affordable handsets.

Which, yes, we realise somewhat contradicts Trend 16 in this list…

URL Link:

http://www.mobile-ent.biz/features/255/20-key-trends-at-Mobile-World-Congress-2010-1-10