Posts Tagged ‘Droid’

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touch-screen-test-header2

The success of the iPhone has triggered the adoption of touchscreen systems in a wide range of mobile devices, and a bevy of new gadgets equipped with capacitive sensing technology have now hit the market.  MOTO has years of experience developing products that use capacitive touch, and we’ve had the opportunity to test many of the latest devices. Our conclusion: All touchscreens are not created not equal.

It takes finesse to create a touchscreen system that’s pleasant to use, because touchscreens require seamless integration between hardware components, software algorithms, and user-interface design. If a manufacturer cuts corners or flubs any of the critical elements, the user’s experience with a touchscreen product is likely to suffer.

Simple and True

Although we usually use sophisticated tools to test touch screen accuracy, MOTO has also developed a simple technique anyone can use to evaluate the resolution and accuracy of a touchscreen device. All you need is a basic drawing program (download one if necessary), a steady hand, and a few straight lines drawn very slowly on the screen.

This video shows what happened when we recently took several touchscreen systems out for a test drive:

DIY Touchscreen Analysis from MOTO Development Group on Vimeo.

The Virtue of Slow

Why do you need to draw slowly?  On a good touchscreen, users can draw clean straight lines, even while going very slowly, so the graphics that appear on screen accurately represent what was physically drawn.

On inferior touchscreens, it’s basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs.

Pressure Matters

Also, even on a single device, the amount of pressure and the part of the finger you use on the screen has an impact on how well it senses. A good touchscreen device will produce linear output regardless of whether you’re using the full pad of your finger, or just the dry corner of your cuticle.  When comparing devices, make sure to use even pressure across all of them.

If you want to show the most extreme case, draw very lightly with the corner of your finger. The artifacts will increase significantly, showing which device is really the best with a weak signal. This is important because quick keyboard use and light flicks on the screen really push the limits of the touch panel’s ability to sense.

Here you can see the results of our test:

diytouchscreenanalysis3

Edge Performance

Take careful note of the performance at the edges of the screen. The performance at the edge is challenging to tune, and separate from the basic “waviness” test. The iPhone tracks all curve very strongly as you approach the edge of the screen, despite a straight finger trajectory. This is especially obvious at the bottom, where the iPhone has a sensitivity problem.

The Droid Eris [Nexus One] is actually the clear winner for edge performance — the signal tracks right off the edge of the screen very consistently.

[edit] As of time of first writing, we hadn’t tested the Nexus One.  It does slightly better than the Eris.  In fact, they both use the same touch controller IC.

A Quest for High Signal-to-Noise Ratio

To create a superior touchscreen experience, it’s essential to develop a touchscreen sensor that has the highest possible signal-to-noise ratio, or SNR. When a manufacturer gets it right, the device tracks touch inputs almost as if they were connected to physical objects in the real world. Get it wrong and consumers end up with inferior touchscreen systems that are inaccurate, insensitive, and absolutely infuriating to use for typing.

Key drivers of SNR include:

  • Conductive sensor material
  • Substrate material
  • Substrate thickness
  • Distance from display (the biggest noise source)
  • Sensing waveform
  • Sensor pattern
  • Sensor pitch
  • Analog sensing circuitry
  • Sample rate

Touchscreens are a catalyst for innovation and a powerful way for device manufacturers to differentiate their products in an intensely competitive marketplace. But as our demonstration shows, there’s a right way and a wrong way to deploy the technology. MOTO has worked with capacitive touch interfaces for more than 15 years, and here are some essential dos and don’ts for anyone entering the field:

  • Don’t skimp on materials. With touchscreen hardware, manufacturers get what they pay for — and consumers will notice the difference.
  • Allow ample time to develop your algorithms. Don’t treat touchscreen algorithms as an element of component sourcing; for best results, create a distinct touch development track under your own roof to make sure your products are both responsive and accurate.
  • Closely integrate touchscreen hardware, software, and user interaction development, and do so as early as possible in the product development process. Never treat them as separate tasks.

URL Link Labs Moto:

http://labs.moto.com/diy-touchscreen-analysis/

My comments on the below article:

The Droid versus Apple iphone debate continues…I hear echoes of Mac Vs PC, we do love a good old debate.  I think it is important not to put this out of context as this is only AdMob data but is still leads to an interesting picture and cannot be overlooked.  Google certainly are pushing forward in a relentless fashion.  The question beckons, will Apple look to enhance its iphone?

To me some of the biggest problems with the iphone is the slow operating platform (and yes I am a 3gs user and for the record a Blackberry Bold user too) and the somewhat frustrating keyboard functionality when typing.  For sure, those narrow fingered will be saying ‘there is no problem’ but for those that have slightly larger fingers will beg to differ.  The screen quality on the iphone is not up to scratch.  The screen and  mobile sites look dull in comparison to its competitors (E.g Blackberry Bold, latest Android phones).  The camera and video is not so good on the iphone either. Whilst it is great taking pictures and videos in full screen the end result is disappointing.  Especially as there are 8MP to 10MP cameras being produced by manufacturers like Samsung and Sony Ericsson!

For sure, the success Apple has experienced so far with the iphone can be placed on the convergence of the itunes, ipod, phone, internet browser, app store and more.  However, what it does best is it makes everything so simple.  In my opinion simplicity is key.  This is what made it so successful.  One example, my daughter could unlock an iphone at the age of 9 months!  I believe there is not another phone in the market that she could unlock even now at 18 months!  This to me is so interesting.  Texting is still the most used functionality of phones globally - Why?  It is simple and everyone can do it.

Whilst I am a believer in Android and am excited to see how they can push the industry forward and offer true competition to the iphone, I still believe iphone is the benchmark.

Written by Jolie O’Dell / January 4, 2010 11:59 PM

The Android platform has grown exponentially since mid-2009, but December’s stats show a particular factor that might help catapult the platform to greater heights of user adoption.

In figures just released from mobile advertising company AdMob, the Droid singlehandedly boosted calls to their network by nearly 300 million requests while stats for HTC Magic devices remained static and those for HTC’s Dream model actually decreased. In terms of consumer use of the network and acceleration of device popularity, it seems we have a winner.  Having been compared extensively with the iPhone, the Droid stands up solidly even underextensive scrutiny. And in terms of 3G network access, we’ve personally seen fewer issues than with any other mobile carrier we’ve tried to date. (Note: I’m a Droid owner and a former iPhone user. I’ve also suffered through my share of BlackBerries, Palms and their ilk.) If any device is to become the iPhone killer, it will be the Droid or something very close to it (here’s looking at you, Nexus One).

AdMob’s numbers show that requests from all Android-driven devices increased by 97 percent between October to December in 2009, totaling more than 1 billion requests in December alone.

The open platform has also seen a refreshing diversity of devices and manufacturers. AdMob shows that in December, 56 percent of requests were from HTC devices, 39 percent were from Motorola devices and 5 percent were manufactured by from Samsung. And in December, seven devices generated more than three percent of requests each: the Motorola Droid, HTC Dream, HTC Magic, HTC Hero, Motorola CLIQ, HTC Droid Eris and the Samsung Moment. This stat represents a significant increase from just three devices in October (HTC Dream, HTC Magic, and HTC Hero).

Already, the Motorola Droid is the leading Android device on AdMob’s radar, generating a third of all the network’s requests in December. Released just under two months ago, it’s already the top-selling Android device on the market, a title it’s held since a scant fortnight after its launch.

Granted, AdMob’s metrics show a small slice of mobile device usage. But they’ve consistently been reliable in showing what mobile users use and need and in predicting trends. We are internally excited about what Android-powered devices will do in the market in the months to come, and I am personally quite optimistic about Droid adoption specifically.

Let us know what you think in the comments, particularly if you’re a fanboy or fangirl of a particular device!

URL Link to Readwriteweb:

http://www.readwriteweb.com/archives/droids_december_boom_admob_metrics_show_android_pl.php